- Category: OpenSceneGraph
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.
- Category: Books
Packt Publishing have published a new OpenSceneGraph beginners book: OpenSceneGraph 3.0 Beginner's Guide, written by Wang Rui and Qian Xuelei. The official website of this book is: https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book.
- Category: Downloads
We are delighted to announce the OpenSceneGraph-3.2.0 stable release which improves support iOS and Android, supports a range of new OpenGL features much more. Further details can be found on press release page, or to download the source or binaries see the download page.
Remograph today announced the release of Remo 3D v2.4. Remo 3D is an OpenSceneGraph-based effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight®. Remo 3D is currently available for Microsoft® Windows® 8/7/Vista/XP/2000 and Linux.
The osgEarth team is proud to announce the release of Version 2.5!
osgEarth is a cross-platform Terrain and Mapping SDK built on top of OpenSceneGraph. Visit http://osgearth.org to get started.
Head right over to the repo tag and release notes for 2.5 on GitHub: