- Category: OpenSceneGraph
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.
- Category: Books
Packt Publishing have published a new OpenSceneGraph beginners book: OpenSceneGraph 3.0 Beginner's Guide, written by Wang Rui and Qian Xuelei. The official website of this book is: https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book.
- Category: Downloads
We are delighted to announce the OpenSceneGraph-3.2.1 stable release which improves support iOS and Android, supports a range of new OpenGL features much more. Further details can be found on press release page, or to download the source or binaries see the download page.
Remograph today announced the release of Remo 3D v2.5. Remo 3D is an OpenSceneGraph-based effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight®. Remo 3D is currently available for Microsoft® Windows® 8/7 and Linux.
We will soon be making a the OpenSceneGraph-3.2.2 maintenance release from the OpenSceneGraph-3.2 branch and need as much community testing as possible to make sure all the issues are ironed out for the final 3.2.1 stable release. We have just tagged the OpenSceneGraph-3.2.2 release candidate 2, it'd be great if you test this and provide feedback via osg-users mailing list/forum, we want positive as well negative feedback on how well it compiles and runs on your platforms and against your applications, so we can assess just close we are to making the final 3.2.2 stable release.
The delta3d open source game and simulation engine is built on top of OpenSceneGraph and adds an extensive suite of tools to streamline development. The latest release adds support for osgEphemeris, osgPPU, and osgShadow. Just recently we added a multiplayer vehicle dynamics demo with support for record and playback through the network stealth viewer, come see the release video at http://delta3d.org and start using it today.