osg::Fog Class Reference

Fog - encapsulates OpenGL fog state. More...

Inheritance diagram for osg::Fog:

Inheritance graph
[legend]
List of all members.

Public Types

 LINEAR = GL_LINEAR
 EXP = GL_EXP
 EXP2 = GL_EXP2
 FOG_COORDINATE = GL_FOG_COORDINATE
 FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
enum  Mode { LINEAR = GL_LINEAR, EXP = GL_EXP, EXP2 = GL_EXP2 }
enum  FogCoordinateSource { FOG_COORDINATE = GL_FOG_COORDINATE, FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH }

Public Member Functions

 Fog ()
 Fog (const Fog &fog, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_StateAttribute (osg, Fog, FOG)
virtual int compare (const StateAttribute &sa) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
 Return the modes associated with this StateAttribute.
void setMode (Mode mode)
Mode getMode () const
void setDensity (float density)
float getDensity () const
void setStart (float start)
float getStart () const
void setEnd (float end)
float getEnd () const
void setColor (const Vec4 &color)
const Vec4getColor () const
void setFogCoordinateSource (GLint source)
GLint getFogCoordinateSource () const
virtual void apply (State &state) const
 apply the OpenGL state attributes.

Protected Member Functions

virtual ~Fog ()

Protected Attributes

Mode _mode
float _density
float _start
float _end
Vec4 _color
GLint _fogCoordinateSource

Detailed Description

Fog - encapsulates OpenGL fog state.


Member Enumeration Documentation

enum osg::Fog::FogCoordinateSource

Enumerator:
FOG_COORDINATE 
FRAGMENT_DEPTH 

enum osg::Fog::Mode

Enumerator:
LINEAR 
EXP 
EXP2 


Constructor & Destructor Documentation

osg::Fog::Fog (  ) 

osg::Fog::Fog ( const Fog fog,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Fog::~Fog (  )  [protected, virtual]


Member Function Documentation

virtual void osg::Fog::apply ( State state  )  const [virtual]

apply the OpenGL state attributes.

The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

virtual int osg::Fog::compare ( const StateAttribute sa  )  const [inline, virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

const Vec4& osg::Fog::getColor (  )  const [inline]

float osg::Fog::getDensity (  )  const [inline]

float osg::Fog::getEnd (  )  const [inline]

GLint osg::Fog::getFogCoordinateSource (  )  const [inline]

Mode osg::Fog::getMode (  )  const [inline]

virtual bool osg::Fog::getModeUsage ( StateAttribute::ModeUsage usage  )  const [inline, virtual]

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

float osg::Fog::getStart (  )  const [inline]

osg::Fog::META_StateAttribute ( osg  ,
Fog  ,
FOG   
)

void osg::Fog::setColor ( const Vec4 color  )  [inline]

void osg::Fog::setDensity ( float  density  )  [inline]

void osg::Fog::setEnd ( float  end  )  [inline]

void osg::Fog::setFogCoordinateSource ( GLint  source  )  [inline]

void osg::Fog::setMode ( Mode  mode  )  [inline]

void osg::Fog::setStart ( float  start  )  [inline]


Member Data Documentation

Vec4 osg::Fog::_color [protected]

float osg::Fog::_density [protected]

float osg::Fog::_end [protected]

GLint osg::Fog::_fogCoordinateSource [protected]

Mode osg::Fog::_mode [protected]

float osg::Fog::_start [protected]


The documentation for this class was generated from the following file:
Generated at Tue Aug 5 20:31:53 2008 for the OpenSceneGraph by doxygen 1.4.7.