The typical structure of a scene graph in memory
-
osg::Group at the top containing the whole graph
-
osg::Groups, LOD's, Transform, Switches in the middle
-
osg::Geode/Billboard Nodes are the leaf nodes which contain...
-
osg::Drawables which are leaves that contain the geometry and can be drawn.
-
osg::StateSets attached to Nodes and Drawables, state inherits from parents only.