-
Windowing - core OpenSceneGraph is like OpenGL - GUI agnostic
You can use it with any GUI toolkit than can create an OpenGL context:
-
GLUT - viewer base class in distribution for demos
-
SDL - various examples in bazaar
-
WxWindows
-
X & Motif
-
Win32 & MFC - example in the bazaar
-
QT - example in the bazaar
-
Open Producer - for multipipe and cluster rendering
-
Language bindings (in development)