- Category: OpenSceneGraph
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.
- Category: Books
Packt Publishing have published a new OpenSceneGraph beginners book: OpenSceneGraph 3.0 Beginner's Guide, written by Wang Rui and Qian Xuelei. The official website of this book is: https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book.
- Category: Downloads
We are delighted to announce the OpenSceneGraph-3.2.0 stable release which improves support iOS and Android, supports a range of new OpenGL features much more. Further details can be found on press release page, or to download the source or binaries see the download page.
The osgEarth team is proud to announce the release of Version 2.5!
osgEarth is a cross-platform Terrain and Mapping SDK built on top of OpenSceneGraph. Visit http://osgearth.org to get started.
Head right over to the repo tag and release notes for 2.5 on GitHub:
Hello fellow 3ds Max users,
OSGExp 1.1.0 has just been released. You can download the installer or source code from the downloads page (http://goo.gl/Q7KKD).
This version supports the latest 3ds Max 2014 release. Please note, Autodesk has discontinued 3ds Max for 32-bit platforms starting with 2014. This means the 32-bit installer will only work with 3ds Max 2013 and below.