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Community News

delta3d 2.8 Released!

delta3d_community_news_01

The delta3d open source game and simulation engine is built on top of OpenSceneGraph and adds an extensive suite of tools to streamline development.  The latest release adds support for osgEphemeris, osgPPU, and osgShadow.  Just recently we added a multiplayer vehicle dynamics demo with support for record and playback through the network stealth viewer, come see the release video at http://delta3d.org and start using it today.

Call for testing for soon to be released OpenSceneGraph 3.2.1

We will soon be making a the OpenSceneGraph-3.2.1 maintenance release from the OpenSceneGraph-3.2 branch and need as much community testing as possible to make sure all the issues are ironed out for the final 3.2.1 stable release.   We have just tagged the OpenSceneGraph-3.2.1 release candidate 5, it'd be great if you test this and provide feedback via osg-users mailing list/forum, we want positive as well negative feedback on how well it compiles and runs on your platforms and against your applications, so we can assess just close we are to making the final 3.2.1 stable release.

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OpenSceneGraph BOF at SIGGRAPH 2014

Greetings and Salutations,

Birds of a Feather Session

Title: OpenSceneGraph BOF

Date: Wednesday, August 13

Location: Vancouver Convention Centre

Time: 10:00 am - 11:00 am

Be there or be OSG::SQUARE [US slang]

I leave one slot for Robert’s “Planned features” report

That leaves 3 or 4 other “show off your stuff” slots…. First come first served.

Remograph Releases Remo 3D™ v2.4

Remograph today announced the release of Remo 3D v2.4. Remo 3D is an OpenSceneGraph-based effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight®. Remo 3D is currently available for Microsoft® Windows® 8/7/Vista/XP/2000 and Linux.

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osgEarth 2.5 released

Friends,

The osgEarth team is proud to announce the release of Version 2.5!

osgEarth is a cross-platform Terrain and Mapping SDK built on top of OpenSceneGraph. Visit http://osgearth.org to get started.

Head right over to the repo tag and release notes for 2.5 on GitHub: 

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