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Developer Releases

Our developer releases are made more regularily than our stable releases and are simply tags of the latest source code under version control.  The developer releases do not under any dedicated testing prior to release and are meant to be snapshots of the latest development work that is going into the next stable release. The versioning for stable release is major.minor.patch where the minor release is odd number signifying that it's developer release.

OpenSceneGraph-3.3.7 developer release

OpenSceneGraph-3.3.7, released on 15th April 2015, key deliverables in this dev release are:

  • Bug and build fixes
  • New osg::Camera attachment dirty mechanism to streamline the adjustment of FBO and Textures sizes
  • Added EXIF support to JPEG plugin, with automatic rotation of images according to the EXIF orientation setting
  • osg::Texture2DArray support for passing images in via an 3D osg::Image
  • Improvements to the 3DS plugins handling of transparent/diffuse textures and opacity maps.
  • Typo fixes to various doxygen and inline comments.
  • Support of OpenGL ES 3.0
  • Refactored osgManipulator::AntiSquish to address manipulator transform problems.
  • Fixed initial window size problem under WIn32 that was causing problems with mapping mouse coordinates for picking etc.
  • New osgjs and gles plugins to enable easy conversion of the OSG loaded models to work with osgjs (A Javascript/WebGL based OSG like scene graph.)

source package : OpenSceneGraph-3.3.7.zip

svn tag: svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.7 OpenSceneGraph

OpenSceneGraph-3.3.6 developer release

OpenSceneGraph-3.3.6, released on 5th March 2015, key deliverables in this dev release are:

  • Resutructed osgPresentation headers and source to remove experimental but unused classes.
  • Fix to handling of the GLSL #version under Windows when #pragma(tic) shader composition is being used.

source package : OpenSceneGraph-3.3.6.zip

svn tag: svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.6 OpenSceneGraph

OpenSceneGraph-3.3.5 developer release

OpenSceneGraph-3.3.5, released on 3rd March 2015, key deliverables in this dev release are:

  • No new features this dev release as we are now focusing on refining the software for the up coming OSG-3.4 stable release
  • Bug and build fixes

source package : OpenSceneGraph-3.3.5.zip

svn tag: svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.5 OpenSceneGraph

OpenSceneGraph-3.3.4 developer release

OpenSceneGraph-3.3.4, released on 27th February 2015, key deliverables in this dev release are:

  • New #pragma(tic) shader composition support directly into the core OSG, allowing one to controls GLSL #define's via shader #pragma's and StateSet::setDefine(..)
  • Updated osgshadercomposition example to illustrate the new shader composition scheme.
  • Improvements to the new osgTerrain::DisplacementMappingTechnique to add support for aligning triangle edges to terrain and use of #pragma(tic) shader composition
  • Improvements to the ffmpeg video plugin
  • Updates to COLLADA dae plugin to add support for the COLLADA 2.4 DOM.
  • Added DisplaySettings::s/getNvOptimusEnablement() and OSG_NvOptimusEnablement env controls to allow OSG applications to select dedicated graphics cards on NVidia Optimus systems
  • Bug and build fixes

source package : OpenSceneGraph-3.3.4.zip

svn tag: svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.4 OpenSceneGraph

OpenSceneGraph-3.3.3 developer release

OpenSceneGraph-3.3.3, released on 19th December 2014, key deliverables in this dev release are:

  • New osgTerrain::DisplacementMappingTechnique that uses sharing of geometry tiles and height field textures to render the terrain, reducing main memory and GPU memory usage to less than 40% of previous usage, and reduces GPU costs to around 60% of previous requirements for a terrain.
  • New LAS plugin (depends upon libLAS and Boost)
  • New GStreamer plugin for cross platform video
  • New OpenGL extension set-up architecture that reduces both the code footprint, library size and runtime memory footprint, as well as make it easier to extend.
  • Support for glVertexAttribDivisor via new osg::VertexAttribDivisor StateAttribute
  • Support for glBlendEquationi, glBendFunci, glColorMaski and glEnable/glDisablei iva new BlendEquationi, BlendFunci, ColorMaski, and Enablei/Disablei StateAttributes to better support Multiple Render Target usage.
  • New osg::ShaderStorageBufferObject class and osgssbo example.
  • New osggpucull example that demonstrates culling on the GPU.
  • Threading safety and performance improvements to the DatabasePager
  • Refactor of osg::Drawable so that it is no subclassed from osg::Node allow it to be directly placed in the scene graph without the need for a Geode parent.
  • Standardization of callbacks in Node, Drawable, StateSet and StateAttributes
  • Improved Android toolchain build
  • Improvements to QT4 and QT5 support in osgQt
  • Improvements to the new osgUI NodeKit  and Lua Scripting support
  • Bug and build fixes

source package : OpenSceneGraph-3.3.3.zip

svn tag: svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.3 OpenSceneGraph