Remo 3D™ v2.2: New OSG File Formats, VBS2 Integration and 64-bit Support
LINKÖPING, SWEDEN, February 29, 2012 -- Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, today announced the release of Remo 3D v2.2. Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight?®. Remo 3D is currently available for Microsoft® Windows® 7/Vista/XP/2000 and Linux.
This new version of Remo 3D brings support for importing and exporting models in the new OpenSceneGraph OSGB, OSGT and OSGX file formats, as well as the P3D file format from VBS2. As from this release, a 64-bit version will also be available in both Windows and Linux, allowing for handling of larger models. Furthermore, new sample models from EdgedSign? are now included in the release. The full list of new features and improvements can be found in the release notes on our website: www.remograph.com
About Remograph:
Remograph provides products and services for the 3D modeling, computer graphics and visual simulation industries. The company develops advanced and cost-effective solutions for end-users and developers of e.g. visual simulation systems, visual databases or virtual reality applications. Remograph is situated in Linköping, Sweden.
All trademarks referenced are properties of their respective owners.
Remo 3D™ v2.1: Improved Rendering Performance and Windows 7 Support
Attaching press-release for the latest version of our OpenSceneGraph-based product Remo 3D:
LINKÖPING, SWEDEN, April 15, 2011 -- Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, today announced the release of Remo 3D v2.1. Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight?®. Remo 3D is currently available for Microsoft® Windows® 7/Vista/XP/2000 and Linux.
This new version of Remo 3D brings substantially improved rendering performance, a more natural mouse control of the model view and official Windows 7 support. A fully functional 30 days evaluation license is available. The full list of new features and improvements can be found in the release notes on our website:
http://www.remograph.com
About Remograph:
Remograph provides products and services for the 3D modeling, computer graphics and visual simulation industries. The company develops advanced and cost-effective solutions for end-users and developers of e.g. visual simulation systems, visual databases or virtual reality applications. Remograph is situated in Linköping, Sweden.
All trademarks referenced are properties of their respective owners.
For more information contact:
Andreas Ekstrand, CEO / Co-founder
Remograph AB
e-mail: andreas.ekstrand@…
phone: +46 708490697
fax: +46 139913093
www.remograph.com
Forum is up again
Hi folks,
we are proud to announce that our forum is back online again. After several hours of trickful recovering data from the crashed disk the forum pages seemed to survive the crash.
Feel free to use it again, your forum administrator team
OpenSceneGraph used to power Dome/CAVE VR sytems in Athens/Greece based museum
Virtual Reality is used by the Foundation of the Hellenic World for the promotion of Hellenic history and culture. In the systems that are installed at Hellenic Cosmos visitors of all ages, with special stereoscopic glasses travel through time, to monuments and sites of our cultural heritage, and have the experience of being immersed in the Virtual world.
OpenSceneGraph technology is used to power the realtime graphics of all VR sytems. The OSG scene graph was enhanced with proprietary IP nodekits http://www.openscenegraph.org/projects/osg/wiki/Screenshots/FHW
SIGGRAPH 2009 OSG BOF
For more information, search osg-users or contact pmartz 'at' skew-matrix.com.
Date: Wednesday 5 August 2009
Time: 2-3pm
Location: Ernest N. Morial Convention Center
Room Name: 264
OpenSceneGraph User Meeting in Europe
Hello dear OSG-enthusiasts,
Last year there was a nice/small user meeting in Paris. Although there were around 10 attendees the atmosphere was really good. We liked to speak about our current projects and what we want to do next. An adjacent social event (French-Beer tasting) put us more closely together, than any discussion on the mailing list was able to do before.
Therefor I would like to organize another nice user meeting somewhere in Europe. Robert proposed to expand it to a small OSG conference, where we could discuss the development of the OSG project. Even more, the idea about broadcasting the conference/meeting to the web, to reach users not able to attend the meeting, is also very nice.
There is a poll running, where you can vote for the city you would like to have next osgInEurope. You can find the poll here. The poll will run until 01.04.2009. If there will be enough of willing users to attend the meeting, we would decide on the meeting data. I think, this would be in the summer-time, so that we get enough time to organize the event.
So, vote for the city and put your proposals on the user meeting/conference on the forum, here.
Best regards and all the best, Art
osgPPU v0.4 tagged
Hi folks,
i've just tagged v0.4 of osgPPU (post processing NodeKit? for OpenSceneGraph). The new version does support:
- full support for osg 2.8
- New Modules:
-- UnitInOutModule? processing units can now be loaded from .so/.dll modules
-- UnitCamera? - bring additional cameras into the osgppu pipeline (usefull for multiple cameras being processed by osgPPU)
-- UnitCameraAttachmentBypass? - put any camera attachment into the pipeline (depth buffer, color buffer, stencil, ...)
- deprecated class "Shader" removed (use ShaderAttribute? instead)
- small build fixes (changed Cmake files)
- examples do build now with osgppu_ prefix
- support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
- new examples:
-- ssao - simple screen space ambient occlusion
-- glow - simple example shows how to use osgPPU to let certain objects glow)
-- cuda - shows how to compile and use CUDA kernels together in ppu pipeline
-- CUDA support - bring cuda kernels into osgPPU pipeline, by loading CUDA-kernel through UnitInOutModule? unit (CUDA kernels has to be compiled externally into an .so/.dll file)
- full support of "NodeKit?" definition
Take a look, if you are interested.
Website is: http://projects.tevs.eu/osgppu/
Hi all,
This is working, for any authenticated user...

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