Forum is up again
Hi folks,
we are proud to announce that our forum is back online again. After several hours of trickful recovering data from the crashed disk the forum pages seemed to survive the crash.
Feel free to use it again, your forum administrator team
OpenSceneGraph User Meeting in Europe
Hello dear OSG-enthusiasts,
Last year there was a nice/small user meeting in Paris. Although there were around 10 attendees the atmosphere was really good. We liked to speak about our current projects and what we want to do next. An adjacent social event (French-Beer tasting) put us more closely together, than any discussion on the mailing list was able to do before.
Therefor I would like to organize another nice user meeting somewhere in Europe. Robert proposed to expand it to a small OSG conference, where we could discuss the development of the OSG project. Even more, the idea about broadcasting the conference/meeting to the web, to reach users not able to attend the meeting, is also very nice.
There is a poll running, where you can vote for the city you would like to have next osgInEurope. You can find the poll here. The poll will run until 01.04.2009. If there will be enough of willing users to attend the meeting, we would decide on the meeting data. I think, this would be in the summer-time, so that we get enough time to organize the event.
So, vote for the city and put your proposals on the user meeting/conference on the forum, here.
Best regards and all the best, Art
osgPPU v0.4 tagged
Hi folks,
i've just tagged v0.4 of osgPPU (post processing NodeKit? for OpenSceneGraph). The new version does support:
- full support for osg 2.8
- New Modules:
-- UnitInOutModule? processing units can now be loaded from .so/.dll modules
-- UnitCamera? - bring additional cameras into the osgppu pipeline (usefull for multiple cameras being processed by osgPPU)
-- UnitCameraAttachmentBypass? - put any camera attachment into the pipeline (depth buffer, color buffer, stencil, ...)
- deprecated class "Shader" removed (use ShaderAttribute? instead)
- small build fixes (changed Cmake files)
- examples do build now with osgppu_ prefix
- support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
- new examples:
-- ssao - simple screen space ambient occlusion
-- glow - simple example shows how to use osgPPU to let certain objects glow)
-- cuda - shows how to compile and use CUDA kernels together in ppu pipeline
-- CUDA support - bring cuda kernels into osgPPU pipeline, by loading CUDA-kernel through UnitInOutModule? unit (CUDA kernels has to be compiled externally into an .so/.dll file)
- full support of "NodeKit?" definition
Take a look, if you are interested.
Website is: http://projects.tevs.eu/osgppu/

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