| 1 |
Group { |
|---|
| 2 |
UniqueID Group_0 |
|---|
| 3 |
DataVariance DYNAMIC |
|---|
| 4 |
nodeMask 0xffffffff |
|---|
| 5 |
cullingActive TRUE |
|---|
| 6 |
StateSet { |
|---|
| 7 |
DataVariance STATIC |
|---|
| 8 |
rendering_hint DEFAULT_BIN |
|---|
| 9 |
renderBinMode INHERIT |
|---|
| 10 |
Uniform { |
|---|
| 11 |
DataVariance DYNAMIC |
|---|
| 12 |
name "Color1" |
|---|
| 13 |
vec3 0.5 1 1 |
|---|
| 14 |
} |
|---|
| 15 |
Uniform { |
|---|
| 16 |
DataVariance DYNAMIC |
|---|
| 17 |
name "Color2" |
|---|
| 18 |
vec3 1 0.5 0 |
|---|
| 19 |
} |
|---|
| 20 |
Uniform { |
|---|
| 21 |
DataVariance DYNAMIC |
|---|
| 22 |
name "Sine" |
|---|
| 23 |
float 0.1 |
|---|
| 24 |
} |
|---|
| 25 |
} |
|---|
| 26 |
UpdateCallbacks { |
|---|
| 27 |
NodeCallback { |
|---|
| 28 |
DataVariance DYNAMIC |
|---|
| 29 |
} |
|---|
| 30 |
} |
|---|
| 31 |
num_children 2 |
|---|
| 32 |
PositionAttitudeTransform { |
|---|
| 33 |
DataVariance DYNAMIC |
|---|
| 34 |
nodeMask 0xffffffff |
|---|
| 35 |
cullingActive TRUE |
|---|
| 36 |
StateSet { |
|---|
| 37 |
DataVariance STATIC |
|---|
| 38 |
rendering_hint DEFAULT_BIN |
|---|
| 39 |
renderBinMode INHERIT |
|---|
| 40 |
Program { |
|---|
| 41 |
UniqueID Program_1 |
|---|
| 42 |
DataVariance STATIC |
|---|
| 43 |
num_shaders 2 |
|---|
| 44 |
Shader { |
|---|
| 45 |
DataVariance DYNAMIC |
|---|
| 46 |
type VERTEX |
|---|
| 47 |
file shaders/shader.vert |
|---|
| 48 |
} |
|---|
| 49 |
Shader { |
|---|
| 50 |
DataVariance DYNAMIC |
|---|
| 51 |
type FRAGMENT |
|---|
| 52 |
code { |
|---|
| 53 |
"varying vec4 color;void main(void){gl_FragColor = clamp( color, 0.0, 1.0 );}" |
|---|
| 54 |
} |
|---|
| 55 |
} |
|---|
| 56 |
} |
|---|
| 57 |
} |
|---|
| 58 |
referenceFrame RELATIVE |
|---|
| 59 |
position 0 -1 0 |
|---|
| 60 |
attitude 0 0 0 1 |
|---|
| 61 |
scale 1 1 1 |
|---|
| 62 |
pivotPoint 0 0 0 |
|---|
| 63 |
num_children 1 |
|---|
| 64 |
Geode { |
|---|
| 65 |
UniqueID Geode_2 |
|---|
| 66 |
DataVariance DYNAMIC |
|---|
| 67 |
nodeMask 0xffffffff |
|---|
| 68 |
cullingActive TRUE |
|---|
| 69 |
num_drawables 3 |
|---|
| 70 |
ShapeDrawable { |
|---|
| 71 |
DataVariance DYNAMIC |
|---|
| 72 |
StateSet { |
|---|
| 73 |
DataVariance STATIC |
|---|
| 74 |
rendering_hint DEFAULT_BIN |
|---|
| 75 |
renderBinMode INHERIT |
|---|
| 76 |
Uniform { |
|---|
| 77 |
DataVariance DYNAMIC |
|---|
| 78 |
name "Color1" |
|---|
| 79 |
vec3 0.2 0.8 1.0 |
|---|
| 80 |
} |
|---|
| 81 |
} |
|---|
| 82 |
Sphere { |
|---|
| 83 |
DataVariance DYNAMIC |
|---|
| 84 |
Center 0 0 0 |
|---|
| 85 |
Radius 1 |
|---|
| 86 |
} |
|---|
| 87 |
useDisplayList TRUE |
|---|
| 88 |
useVertexBufferObjects FALSE |
|---|
| 89 |
color 1 1 1 1 |
|---|
| 90 |
} |
|---|
| 91 |
ShapeDrawable { |
|---|
| 92 |
DataVariance DYNAMIC |
|---|
| 93 |
StateSet { |
|---|
| 94 |
DataVariance STATIC |
|---|
| 95 |
rendering_hint DEFAULT_BIN |
|---|
| 96 |
renderBinMode INHERIT |
|---|
| 97 |
Uniform { |
|---|
| 98 |
DataVariance DYNAMIC |
|---|
| 99 |
name "Color1" |
|---|
| 100 |
vec3 0.9 0.2 0.2 |
|---|
| 101 |
} |
|---|
| 102 |
} |
|---|
| 103 |
Cone { |
|---|
| 104 |
DataVariance DYNAMIC |
|---|
| 105 |
Center 2.2 0 -0.4 |
|---|
| 106 |
Radius 0.9 |
|---|
| 107 |
Height 1.8 |
|---|
| 108 |
Rotation 0 0 0 1 |
|---|
| 109 |
} |
|---|
| 110 |
useDisplayList TRUE |
|---|
| 111 |
useVertexBufferObjects FALSE |
|---|
| 112 |
color 1 1 1 1 |
|---|
| 113 |
} |
|---|
| 114 |
ShapeDrawable { |
|---|
| 115 |
DataVariance DYNAMIC |
|---|
| 116 |
StateSet { |
|---|
| 117 |
DataVariance STATIC |
|---|
| 118 |
rendering_hint DEFAULT_BIN |
|---|
| 119 |
renderBinMode INHERIT |
|---|
| 120 |
Uniform { |
|---|
| 121 |
DataVariance DYNAMIC |
|---|
| 122 |
name "Color1" |
|---|
| 123 |
vec3 0.2 0 0.8 |
|---|
| 124 |
} |
|---|
| 125 |
} |
|---|
| 126 |
Cylinder { |
|---|
| 127 |
DataVariance DYNAMIC |
|---|
| 128 |
Center 4.4 0 0 |
|---|
| 129 |
Radius 1 |
|---|
| 130 |
Height 1.4 |
|---|
| 131 |
Rotation 0 0 0 1 |
|---|
| 132 |
} |
|---|
| 133 |
useDisplayList TRUE |
|---|
| 134 |
useVertexBufferObjects FALSE |
|---|
| 135 |
color 1 1 1 1 |
|---|
| 136 |
} |
|---|
| 137 |
} |
|---|
| 138 |
} |
|---|
| 139 |
PositionAttitudeTransform { |
|---|
| 140 |
DataVariance DYNAMIC |
|---|
| 141 |
nodeMask 0xffffffff |
|---|
| 142 |
cullingActive TRUE |
|---|
| 143 |
StateSet { |
|---|
| 144 |
DataVariance STATIC |
|---|
| 145 |
rendering_hint DEFAULT_BIN |
|---|
| 146 |
renderBinMode INHERIT |
|---|
| 147 |
Program { |
|---|
| 148 |
UniqueID Program_3 |
|---|
| 149 |
DataVariance STATIC |
|---|
| 150 |
num_shaders 2 |
|---|
| 151 |
Shader { |
|---|
| 152 |
DataVariance DYNAMIC |
|---|
| 153 |
type FRAGMENT |
|---|
| 154 |
code { |
|---|
| 155 |
"// blocky.frag - an OGLSL fragment shader with animation" |
|---|
| 156 |
"// Mike Weiblen 2003-09-16 : derived from brick.frag" |
|---|
| 157 |
"// Copyright 2003 3Dlabs Inc." |
|---|
| 158 |
"// see http://www.3dlabs.com/opengl2/ for more OpenGL Shading Language info." |
|---|
| 159 |
"" |
|---|
| 160 |
"" |
|---|
| 161 |
"// the App updates uniforms \"slowly\" (eg once per frame) for animation." |
|---|
| 162 |
"uniform float Sine;" |
|---|
| 163 |
"uniform vec3 Color1;" |
|---|
| 164 |
"uniform vec3 Color2;" |
|---|
| 165 |
"" |
|---|
| 166 |
"// varyings are written by vert shader, interpolated, and read by frag shader." |
|---|
| 167 |
"varying vec2 BlockPosition;" |
|---|
| 168 |
"varying float LightIntensity;" |
|---|
| 169 |
"" |
|---|
| 170 |
"void main(void)" |
|---|
| 171 |
"{" |
|---|
| 172 |
" vec3 color;" |
|---|
| 173 |
" float ss, tt, w, h;" |
|---|
| 174 |
" " |
|---|
| 175 |
" ss = BlockPosition.x;" |
|---|
| 176 |
" tt = BlockPosition.y;" |
|---|
| 177 |
"" |
|---|
| 178 |
" if (fract(tt * 0.5) > 0.5)" |
|---|
| 179 |
" ss += 0.5;" |
|---|
| 180 |
"" |
|---|
| 181 |
" ss = fract(ss);" |
|---|
| 182 |
" tt = fract(tt);" |
|---|
| 183 |
"" |
|---|
| 184 |
" // animate the proportion of block to mortar" |
|---|
| 185 |
" float blockFract = (Sine + 1.1) * 0.4;" |
|---|
| 186 |
"" |
|---|
| 187 |
" w = step(ss, blockFract);" |
|---|
| 188 |
" h = step(tt, blockFract);" |
|---|
| 189 |
"" |
|---|
| 190 |
" color = mix(Color2, Color1, w * h) * LightIntensity;" |
|---|
| 191 |
" gl_FragColor = vec4 (color, 1.0);" |
|---|
| 192 |
"}" |
|---|
| 193 |
"" |
|---|
| 194 |
} |
|---|
| 195 |
} |
|---|
| 196 |
Shader { |
|---|
| 197 |
DataVariance DYNAMIC |
|---|
| 198 |
type VERTEX |
|---|
| 199 |
code { |
|---|
| 200 |
"// blocky.vert - an OGLSL vertex shader with animation" |
|---|
| 201 |
"// Mike Weiblen 2003-09-16 : derived from brick.vert" |
|---|
| 202 |
"// Copyright 2003 3Dlabs Inc." |
|---|
| 203 |
"// see http://www.3dlabs.com/opengl2/ for more OpenGL Shading Language info." |
|---|
| 204 |
"" |
|---|
| 205 |
"" |
|---|
| 206 |
"// the App updates uniforms \"slowly\" (eg once per frame) for animation." |
|---|
| 207 |
"uniform float Sine;" |
|---|
| 208 |
"" |
|---|
| 209 |
"const vec3 LightPosition = vec3(0.0, 0.0, 4.0);" |
|---|
| 210 |
"const float BlockScale = 0.30;" |
|---|
| 211 |
"" |
|---|
| 212 |
"// varyings are written by vert shader, interpolated, and read by frag shader." |
|---|
| 213 |
"varying float LightIntensity;" |
|---|
| 214 |
"varying vec2 BlockPosition;" |
|---|
| 215 |
"" |
|---|
| 216 |
"void main(void)" |
|---|
| 217 |
"{" |
|---|
| 218 |
" // per-vertex diffuse lighting" |
|---|
| 219 |
" vec4 ecPosition = gl_ModelViewMatrix * gl_Vertex;" |
|---|
| 220 |
" vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);" |
|---|
| 221 |
" vec3 lightVec = normalize(LightPosition - vec3 (ecPosition));" |
|---|
| 222 |
" LightIntensity = max(dot(lightVec, tnorm), 0.0); " |
|---|
| 223 |
"" |
|---|
| 224 |
" // blocks will be determined by fragment's position on the XZ plane." |
|---|
| 225 |
" BlockPosition = gl_Vertex.xz / BlockScale;" |
|---|
| 226 |
"" |
|---|
| 227 |
" // scale the geometry based on an animation variable." |
|---|
| 228 |
" vec4 vertex = gl_Vertex;" |
|---|
| 229 |
" vertex.w = 1.0 + 0.4 * (Sine + 1.0);" |
|---|
| 230 |
"" |
|---|
| 231 |
" gl_Position = gl_ModelViewProjectionMatrix * vertex;" |
|---|
| 232 |
"}" |
|---|
| 233 |
"" |
|---|
| 234 |
} |
|---|
| 235 |
} |
|---|
| 236 |
} |
|---|
| 237 |
} |
|---|
| 238 |
referenceFrame RELATIVE |
|---|
| 239 |
position 0 -1 2.2 |
|---|
| 240 |
attitude 0 0 0 1 |
|---|
| 241 |
scale 1 1 1 |
|---|
| 242 |
pivotPoint 0 0 0 |
|---|
| 243 |
num_children 1 |
|---|
| 244 |
Use Geode_2 |
|---|
| 245 |
} |
|---|
| 246 |
} |
|---|