root/OpenSceneGraph-Data/trunk/shaders/depthpeel_colormap.frag

Revision 7347 (checked in by robert, 1 year ago)

Added depth peeling shaders from Steffen Frey

Line 
1 /*
2   Steffen Frey
3   Fachpraktikum Graphik-Programmierung 2007
4   Institut fuer Visualisierung und Interaktive Systeme
5   Universitaet Stuttgart
6  */
7
8 uniform sampler2D tex;
9 uniform sampler2D normalDepthMap;
10
11 uniform float width;
12 uniform float height;
13
14 varying float depthInCamera;
15
16 void main( void )
17 {   
18   vec2 texCoord = vec2(gl_FragCoord.x/width, gl_FragCoord.y/height);
19  
20   float prevDepth = texture2D(normalDepthMap, texCoord).w;
21  
22   if(depthInCamera > prevDepth + 0.0005)
23     discard;
24    
25   gl_FragColor = vec4(gl_Color.xyz, 0.3); 
26   gl_FragDepth = depthInCamera;   
27 }
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