root/OpenSceneGraph-Data/trunk/shaders/depthpeel_edgemap.vert

Revision 7347 (checked in by robert, 1 year ago)

Added depth peeling shaders from Steffen Frey

Line 
1 void main( void )
2 {
3   //gl_ClipVertex
4   gl_TexCoord[1] = gl_MultiTexCoord1;
5   //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
6   gl_Position = ftransform();
7 }
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