root/OpenSceneGraph-Data/trunk/shaders/depthpeel_final.vert

Revision 7347 (checked in by robert, 1 year ago)

Added depth peeling shaders from Steffen Frey

Line 
1 /*
2   Steffen Frey
3   Fachpraktikum Graphik-Programmierung 2007
4   Institut fuer Visualisierung und Interaktive Systeme
5   Universitaet Stuttgart
6  */
7
8 void main( void )
9 {
10   //gl_ClipVertex
11   gl_TexCoord[0] = gl_MultiTexCoord0;
12   gl_TexCoord[1] = gl_MultiTexCoord1;
13   //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
14   gl_Position = ftransform();
15 }
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