root/OpenSceneGraph-Data/trunk/shaders/depthpeel_normaldepthmap.vert

Revision 7347 (checked in by robert, 1 year ago)

Added depth peeling shaders from Steffen Frey

Line 
1 /*
2   Steffen Frey
3   Fachpraktikum Graphik-Programmierung 2007
4   Institut fuer Visualisierung und Interaktive Systeme
5   Universitaet Stuttgart
6  */
7
8 uniform float znear;
9 uniform float zfar;
10
11 //normal per vertx
12 varying vec3 normalPerVertex;
13
14 //depth in camera space
15 varying float depthInCamera;
16
17 vec3 fnormal(void)
18 {
19   vec3 normal = gl_NormalMatrix * gl_Normal;
20   normal = normalize(normal);
21   return normal;
22 }
23
24 void main()
25 {
26   gl_TexCoord[0] = gl_MultiTexCoord0;
27   normalPerVertex = fnormal();
28   vec4 position = gl_ModelViewMatrix * gl_Vertex;
29   depthInCamera = (abs(position.z) - znear) / (zfar - znear);
30   gl_Position = ftransform();
31 }
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