root/OpenSceneGraph-Data/trunk/shaders/eroded.vert

Revision 6871 (checked in by robert, 2 years ago)

Checked in first cut of new SVN for OpenSceneGraph-Data

Line 
1
2 //
3 // eroded.vert: Vertex shader for erosion effect
4 //
5 // author: Randi Rost
6 //
7 // Copyright (c) 2002: 3Dlabs, Inc.
8 //
9
10 varying float lightIntensity;
11 varying vec3 Position;
12 uniform vec3 LightPosition;
13 uniform float Scale;
14
15 void main(void) {
16         vec4 pos = gl_ModelViewMatrix * gl_Vertex;
17         Position = vec3(gl_Vertex) * Scale;
18         vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
19         float dotval = max(dot(normalize(LightPosition - vec3(pos)), tnorm), 0.0);
20         lightIntensity = dotval * 1.5;
21         gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
22 }
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