root/OpenSceneGraph-Data/trunk/shaders/point_rain.frag
| Revision 6871 (checked in by robert, 2 years ago) |
|---|
| Line | |
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| 1 | uniform sampler2D baseTexture; |
| 2 | varying vec4 colour; |
| 3 | |
| 4 | void main (void) |
| 5 | { |
| 6 | gl_FragColor = colour * texture2D( baseTexture, gl_TexCoord[0].xy); |
| 7 | } |
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