|
Revision 6871
(checked in by robert, 2 years ago)
|
Checked in first cut of new SVN for OpenSceneGraph-Data
|
| Line | |
|---|
| 1 |
uniform float inversePeriod; |
|---|
| 2 |
uniform vec4 particleColour; |
|---|
| 3 |
uniform float particleSize; |
|---|
| 4 |
|
|---|
| 5 |
uniform float osg_SimulationTime; |
|---|
| 6 |
|
|---|
| 7 |
varying vec4 colour; |
|---|
| 8 |
|
|---|
| 9 |
void main(void) |
|---|
| 10 |
{ |
|---|
| 11 |
float offset = gl_Vertex.z; |
|---|
| 12 |
float startTime = gl_MultiTexCoord1.x; |
|---|
| 13 |
|
|---|
| 14 |
vec4 v_current = gl_Vertex; |
|---|
| 15 |
v_current.z = fract( (osg_SimulationTime - startTime)*inversePeriod - offset); |
|---|
| 16 |
|
|---|
| 17 |
colour = particleColour; |
|---|
| 18 |
|
|---|
| 19 |
gl_Position = gl_ModelViewProjectionMatrix * v_current; |
|---|
| 20 |
|
|---|
| 21 |
float pointSize = abs(1280.0*particleSize / gl_Position.w); |
|---|
| 22 |
|
|---|
| 23 |
//gl_PointSize = max(ceil(pointSize),2); |
|---|
| 24 |
gl_PointSize = ceil(pointSize); |
|---|
| 25 |
|
|---|
| 26 |
colour.a = 0.05+(pointSize*pointSize)/(gl_PointSize*gl_PointSize); |
|---|
| 27 |
} |
|---|