root/OpenSceneGraph-Data/trunk/shaders/shader.vert

Revision 6915 (checked in by robert, 2 years ago)

Added shader.vert and fixed path

Line 
1 varying vec4 color;
2 void main(void)
3 {
4     color = gl_Vertex;
5     gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
6 }
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