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Revision 8081
(checked in by robert, 9 months ago)
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From Jose Delport, shaders for osgsterematch example
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/* -*- Mode: C -*- */ |
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uniform sampler2DRect textureLeft; |
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uniform sampler2DRect textureRight; |
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uniform int start_disparity; |
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void main(void) |
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{ |
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vec2 texCoord = gl_TexCoord[0].xy; |
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vec4 final; |
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vec4 im0 = texture2DRect(textureLeft, texCoord); |
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for (int t=0; t<4; t++) { |
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for (int c=0; c<4; c++) { |
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int disp_offset = (t*4)+c; |
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vec4 im1 = texture2DRect(textureRight, texCoord + vec2(-(disp_offset+start_disparity),0)); |
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gl_FragData[t][c] = abs(im0 - im1); |
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} |
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} |
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} |
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