root/OpenSceneGraph/trunk/README.txt

Revision 9345 (checked in by robert, 1 month ago)

Updated AUTHORS and READER for 2.7.7 dev release

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1 Welcome to the OpenSceneGraph (OSG).
2
3 For up-to-date information on the project, in-depth details on how to
4 compile and run libraries and examples, see the documentation on the
5 OpenSceneGraph website:
6
7     http://www.openscenegraph.org
8  
9 For the impatient, read the simplified build notes below. For support
10 subscribe to our public mailing list:
11
12     http://www.openscenegraph.org/projects/osg/wiki/MailingLists
13
14
15
16 Robert Osfield.
17 Project Lead.
18 12th December 2008.
19
20 --
21
22 How to build the OpenSceneGraph
23 ===============================
24
25 The OpenSceneGraph uses the CMake build system to generate a
26 platform-specific build environment.  CMake reads the CMakeLists.txt
27 files that you'll find throughout the OpenSceneGraph directories,
28 checks for installed dependenciesand then generates the appropriate
29 build system.
30
31 If you don't already have CMake installed on your system you can grab
32 it from http://www.cmake.org, use version 2.4.6 or later.  Details on the
33 OpenSceneGraph's CMake build can be found at:
34
35     http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
36
37 Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
38 use the cmake or ccmake command-line utils, or use the included tiny
39 configure script that'll run cmake for you.  The configure script
40 simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you
41 get the best performance from your final libraries/applications.
42  
43     cd OpenSceneGraph
44     ./configure
45     make
46     sudo make install
47  
48 Alternatively, you can create an out-of-source build directory and run
49 cmake or ccmake from there. The advantage to this approach is that the
50 temporary files created by CMake won't clutter the OpenSceneGraph
51 source directory, and also makes it possible to have multiple
52 independent build targets by creating multiple build directories. In a
53 directory alongside the OpenSceneGraph use:
54
55     mkdir build
56     cd build
57     cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
58     make
59     sudo make install
60
61 Under Windows use the GUI tool CMakeSetup to build your VisualStudio
62 files. The following page on our wiki dedicated to the CMake build
63 system should help guide you through the process:
64
65     http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
66
67 Under OSX you can either use the CMake build system above, or use the
68 Xcode projects that you will find in the OpenSceneGraph/Xcode
69 directory. See release notes on OSX CMake build below.
70
71 For further details on compilation, installation and platform-specific
72 information read "Getting Started" guide:
73
74     http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
75    
76    
77 -- Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
78
79 There are several ways to compile OpenSceneGraph under OSX.  The
80 recommended way is to use CMake 2.6 to generate Xcode projects, then use
81 Xcode to build the library. The default project will be able to build
82 Debug or Release libraries, examples, and sample applications. Here are
83 some key settings to consider when using CMake:
84
85 BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on
86 to compile many great example programs.
87
88 CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables,
89 libraries, and frameworks that can be run on more than one architecture.
90 Use this setting to indicate the architectures on which to build OSG.
91 Possibilities include ppc, ppc64, i386, and x86_64. Building OSG using
92 either of the 64-bit options (ppc64 and x86_64) has its own caveats
93 below.
94
95 OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are
96 created for the examples and sample applications. Turn this option on if
97 you want to create real OSX .app bundles. There are caveats to creating
98 .app bundles, see below.
99
100 OSG_WINDOWING_SYSTEM - You have the choice to use Carbon or X11 when
101 building applications on OSX. Under Leopard and later, X11 applications,
102 when started, will automatically launch X11 when needed. However,
103 full-screen X11 applications will still show the menu bar at the top of
104 the screen. Since many parts of the Carbon user interface are not
105 64-bit, X11 is the only supported option for OSX applications compiled
106 for ppc64 or x86_64.
107
108 There is an Xcode directory in the base of the OSG software
109 distribution, but its future is limited, and will be discontinued once
110 the CMake project generator completely implements its functionality.
111
112
113 APPLICATION BUNDLES (.app bundles)
114
115 The example programs when built as application bundles only contain the
116 executable file. They do not contain the dependent libraries as would a
117 normal bundle, so they are not generally portable to other machines.
118 They also do not know where to find plugins. An environmental variable
119 OSG_LIBRARY_PATH may be set to point to the location where the plugin
120 .so files are located. OSG_FILE_PATH may be set to point to the location
121 where data files are located. Setting OSG_FILE_PATH to the
122 OpenSceneGraph-Data directory is very useful when testing OSG by running
123 the example programs.
124
125 Many of the example programs use command-line arguments. When
126 double-clicking on an application (or using the equivalent "open"
127 command on the command line) only those examples and applications that
128 do not require command-line arguments will successfully run. The
129 executable file within the .app bundle can be run from the command-line
130 if command-line arguments are needed.
131
132
133 64-BIT APPLICATION SUPPORT
134
135 OpenSceneGraph will not compile successfully when OSG_WINDOWING_SYSTEM is
136 Carbon and either x86_64 or ppc64 is selected under CMAKE_OSX_ARCHITECTURES,
137 as Carbon is a 32bit only API. A version of the osgviewer library written in
138 Cocoa is needed. However, OSG may be compiled under 64-bits if the X11
139 windowing system is selected. However, Two parts of the OSG default
140 distribution will not work with 64-bit X11: the osgviewerWX example
141 program and the osgdb_qt (Quicktime) plugin. These must be removed from
142 the Xcode project after Cmake generates it in order to compile with
143 64-bit architectures. The lack of the latter means that images such as
144 jpeg, tiff, png, and gif will not work, nor will animations dependent on
145 Quicktime. A new ImageIO-based plugin is being developed to handle the
146 still images, and a QTKit plugin will need to be developed to handle
147 animations.
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