Changeset 12883 for OpenSceneGraph-TrainingMaterials
- Timestamp:
- 11/15/11 00:38:26 (6 months ago)
- Location:
- OpenSceneGraph-TrainingMaterials/trunk
- Files:
-
- 2 added
- 6 removed
- 2 modified
-
Data/Volume/VisibleHead_lit.ive (deleted)
-
Data/Volume/halfvolume.dds (deleted)
-
Data/Volume/halfvolume.osg (deleted)
-
Data/Volume/visible_human.dds (added)
-
Data/Volume/volume.osg (deleted)
-
Data/Volume/volume_lit.dds (deleted)
-
Data/Volume/volume_lit.osg (deleted)
-
Presentations/PortingToOpenSceneGraph/InventorToOSG.p3d (modified) (2 diffs)
-
Presentations/VolumeRendering/HigherResolutionVolumes.p3d (added)
-
Presentations/VolumeRendering/volumes.p3d (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph-TrainingMaterials/trunk/Presentations/PortingToOpenSceneGraph/InventorToOSG.p3d
r12882 r12883 194 194 multi-context rendering 195 195 196 - Single threaded Update - frame 1 197 198 - Multi Cull-Draw pairs - frame 1 199 200 - 1 frame latency 196 - SingleThreaded - 1 frame latency 197 198 - CullDrawThreadPerContext - 1 frame latency 199 200 - DrawThreadPerContext/CullDrawThreadPerContext 201 max 2 frame latency 201 202 202 203 - DatabasePaging … … 215 216 </page> 216 217 218 <slide inherit="middle"> 219 <title>Manipulators</title> 220 <layer> 221 <paragraph> 222 osgGA contains CameraManipulators: 223 224 CameraManipulator 225 226 TerrainManipulator 227 TrackballManipulator 228 DriveManipulator 229 FlightManipulator 230 231 KeySwitchMatrixManipulator 232 NodeTrackerManipulator 233 AnimationPathManipulator 234 ... 235 MultiTouchTrackballManipulator 236 237 And an EventHandler just for toggling StateSet's 238 239 StateSetManipulator 240 241 </paragraph> 242 <click_to_run>osgviewer ${EXTRAS_DIR}/Data/VisualSimulation/FC/fc.ive</click_to_run> 243 <bullet> 244 example : osgviewer fc.ive </bullet> 245 <click_to_run>kate ${OSG_DIR}/applications/osgviewer/osgviewer.cpp &</click_to_run> 246 <bullet>source code: osgviewer</bullet> 247 </layer> 248 </slide> 249 250 <slide inherit="middle"> 251 <title>Draggers/Manipulators</title> 252 <layer> 253 <paragraph> 254 osgManipulator contains range of draggers: 255 256 Dragger 257 RotateCylinderDragger 258 RotateSphereDragger 259 Scale1DDragger 260 Scale2DDragger 261 ScaleAxisDragger 262 TabBoxDragger 263 TabBoxTrackballDragger 264 TabPlaneDragger 265 TabPlaneTrackballDragger 266 TrackballDragger 267 Translate1DDragger 268 Translate2DDragger 269 TranslateAxisDragger 270 TranslatePlaneDragger 271 </paragraph> 272 <click_to_run>osgmanipulator</click_to_run> 273 <bullet>example : osgmanipulator cow.osg</bullet> 274 <click_to_run>osgmanipulator cow.osg</click_to_run> 275 <bullet> 276 example : osgmanipulator</bullet> 277 <click_to_run>kate ${OSG_DIR}/examples/osgmanipulator/osgmanipulator.cpp &</click_to_run> 278 <bullet> 279 source code: osgmanipulator</bullet> 280 </layer> 281 </slide> 282 217 283 <page inherit="middle" title="Inventor to OpenSceneGraph"> 218 284 -
OpenSceneGraph-TrainingMaterials/trunk/Presentations/VolumeRendering/volumes.p3d
r10195 r12883 2 2 3 3 <presentation> 4 <name> Database Paging</name>4 <name>Volume rendering</name> 5 5 <bgcolor>BLACK</bgcolor> 6 6 <textcolor>1.0 1.0 0.20 1.0</textcolor> … … 36 36 <slide> 37 37 <background></background> 38 <title >Per pixel lighting of volume</title>38 <title hud="">Per pixel lighting of volume</title> 39 39 <layer> 40 40 <duration>30</duration> 41 < model scale="0.7" rotate="180 0 0 1" rotation="2 0 0 1">Volume/volume_lit.osg</model>41 <volume technique="lit" scale="0.7" sacle_z="0.5" rotate="180 0 0 1">Volume/volume.dds</volume> 42 42 </layer> 43 43 </slide> 44 44 45 45 <slide> 46 <title >Visible Human - full colour volume</title>46 <title hud="">Visible Human - full colour volume</title> 47 47 <layer> 48 48 <duration>30</duration> 49 <key x="-1.0" y="0.0">k</key> 50 <model scale="0.7" rotate="0 0 0 1" rotation="2 0 0 1">Volume/VisibleHead_lit.ive</model> 49 <volume technique="light" scale_x="2.0" scale_y="1.0" scale_z="-1">Volume/visible_human.dds</volume> 51 50 </layer> 52 51 </slide> 53 54 </presentation> 52 <!-- 53 <slide> 54 <title hud="">Visible Human - full colour volume</title> 55 <layer> 56 <duration>30</duration> 57 <volume dragger="" technique="light" scale_x="2.0" scale_y="1.0" scale_z="-1">Volume/visible_human.dds</volume> 58 </layer> 59 </slide> 60 --> 61 </presentation>
