| 95 | | <bullet> |
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| 96 | | 1997 Don Burns, SGI in California, start works on Hang glider simulator just for fun</bullet> |
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| 97 | | |
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| 98 | | <bullet>1998 Robert Osfield, based in Scotland, introduced for aeronatical expertise.</bullet> |
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| 99 | | |
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| 100 | | <bullet>Robert gets addicated to real-time graphics side to the project</bullet> |
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| 101 | | |
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| 102 | | <bullet>1999 decide to open source the graphics side...</bullet> |
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| 103 | | |
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| 104 | | <bullet>OpenSceneGraph is born</bullet> |
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| | 97 | <paragraph> |
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| | 98 | 1997 Don Burns, SGI in California, start works on Hang glider simulator just for fun |
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| | 99 | |
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| | 100 | 1998 Robert Osfield, based in Scotland, introduced for aeronatical expertise. |
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| | 101 | |
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| | 102 | Robert gets addicated to real-time graphics side to the project |
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| | 103 | |
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| | 104 | 1999 decide to open source the graphics side... |
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| | 105 | |
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| | 106 | OpenSceneGraph is born |
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| | 107 | </paragraph> |
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| 113 | | <bullet>Users are explicitly given rights</bullet> |
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| 114 | | |
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| 115 | | <bullet>Copy:</bullet> |
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| 116 | | <bullet> as many copies as you wish, and not cost</bullet> |
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| 117 | | |
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| 118 | | <bullet>Modify:</bullet> |
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| 119 | | <bullet> full access to source,</bullet> |
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| 120 | | <bullet> and right to modify it to you own needs</bullet> |
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| 121 | | |
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| 122 | | <bullet>Distribute:</bullet> |
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| 123 | | <bullet> right to distribute original works and modifications</bullet> |
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| | 116 | <paragraph> |
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| | 117 | Users are explicitly given rights |
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| | 118 | |
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| | 119 | Copy: |
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| | 120 | |
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| | 121 | As many copies as you wish, and not cost |
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| | 122 | |
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| | 123 | Modify: |
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| | 124 | |
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| | 125 | Full access to source, |
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| | 126 | and right to modify it to you own needs |
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| | 127 | |
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| | 128 | |
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| | 129 | Distribute: |
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| | 130 | |
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| | 131 | Right to distribute original works and |
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| | 132 | modifications |
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| | 133 | |
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| | 134 | </paragraph> |
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| 134 | | <bullet>Copy:</bullet> |
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| 135 | | <bullet> lowers the barrier to entry</bullet> |
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| 136 | | <bullet> removes the painful procurment process</bullet> |
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| 137 | | <bullet> lower costs, means you can afford more</bullet> |
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| 138 | | |
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| 139 | | <bullet>Modify: </bullet> |
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| 140 | | <bullet> fix things when they don't work</bullet> |
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| 141 | | <bullet> port to new platforms</bullet> |
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| 142 | | <bullet> add new features</bullet> |
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| 143 | | |
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| 144 | | <bullet>Distribute:</bullet> |
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| 145 | | <bullet> opens the door to different distribution models</bullet> |
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| 146 | | <bullet> no longer need to pay royalty payments</bullet> |
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| | 145 | <paragraph> |
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| | 146 | |
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| | 147 | Copy: |
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| | 148 | |
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| | 149 | Lowers the barrier to entry |
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| | 150 | Removes the painful procurment process |
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| | 151 | Lower costs, means you can afford more |
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| | 152 | |
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| | 153 | |
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| | 154 | Modify: |
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| | 155 | |
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| | 156 | Fix things when they don't work |
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| | 157 | Port to new platforms |
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| | 158 | Add new features |
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| | 159 | |
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| | 160 | |
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| | 161 | Distribute: |
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| | 162 | |
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| | 163 | Opens the door to different distribution models |
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| | 164 | No longer need to pay royalty payments |
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| | 165 | </paragraph> |
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| 155 | | <bullet>Security:</bullet> |
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| 156 | | <bullet> Breaks vendor lock-in</bullet> |
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| 157 | | <bullet> You have full source code</bullet> |
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| 158 | | <bullet> You can maitain it yourself</bullet> |
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| 159 | | <bullet> You can fully QA source code</bullet> |
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| 160 | | <bullet>Productivity:</bullet> |
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| 161 | | <bullet> You can control release schedule</bullet> |
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| 162 | | <bullet> You can modify software as required</bullet> |
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| 163 | | <bullet> You can facilitate full platform support</bullet> |
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| | 174 | <paragraph> |
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| | 175 | |
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| | 176 | Security: |
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| | 177 | |
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| | 178 | Breaks vendor lock-in |
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| | 179 | You have full source code |
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| | 180 | You can maitain it yourself |
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| | 181 | You can fully QA source code |
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| | 182 | |
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| | 183 | Productivity: |
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| | 184 | |
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| | 185 | You can control release schedule |
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| | 186 | You can modify software as required |
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| | 187 | You can facilitate full platform support |
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| | 188 | </paragraph> |
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| 173 | | <bullet>Community:</bullet> |
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| 174 | | <bullet> Like-mind individuals provide support</bullet> |
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| 175 | | <bullet> Sharing of expertise</bullet> |
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| 176 | | <bullet> Non adversarily - share and share alike</bullet> |
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| 177 | | <bullet> Diverse community - diverse contributions</bullet> |
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| 178 | | |
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| 179 | | <bullet>24/7 availability:</bullet> |
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| 180 | | <bullet> Latest developments get rapidly tested</bullet> |
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| 181 | | <bullet> Bug fix turnaround very rapid</bullet> |
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| 182 | | <bullet> Positive feedback loop on quality</bullet> |
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| 183 | | <bullet> Much faster release schedule</bullet> |
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| | 198 | <paragraph> |
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| | 199 | Community: |
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| | 200 | |
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| | 201 | Like-mind individuals provide support |
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| | 202 | Sharing of expertise |
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| | 203 | Non adversarily - share and share alike |
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| | 204 | Diverse community - diverse contributions |
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| | 205 | |
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| | 206 | 24/7 availability: |
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| | 207 | |
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| | 208 | Latest developments get rapidly tested |
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| | 209 | Bug fix turnaround very rapid |
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| | 210 | Positive feedback loop on quality |
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| | 211 | Much faster release schedule |
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| | 212 | </paragraph> |
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| 265 | | <bullet>Slogan based project management:</bullet> |
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| 266 | | <bullet>You reap the harvest that you sow</bullet> |
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| 267 | | <bullet>Release Early - Release Often</bullet> |
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| 268 | | <bullet>If it doesn't work fix it - Priortize bug fixing over feature development</bullet> |
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| 269 | | <bullet>If it works don't fix (break) it</bullet> |
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| 270 | | <bullet>Prepare to throw one away, you will anyhow</bullet> |
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| 271 | | <bullet>Grand plans come undone</bullet> |
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| 272 | | <bullet>KISS- Keep It Simple Stupid</bullet> |
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| 273 | | <bullet>Milestones should only be a stones through away</bullet> |
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| 274 | | <bullet>Know where you are going - use an internal compass when you run off the map</bullet> |
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| 275 | | </layer> |
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| 276 | | </slide> |
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| 277 | | |
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| 278 | | <slide> |
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| 279 | | <bgcolor>WHITE</bgcolor> |
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| 280 | | <textcolor>0.20 0.45 0.60 1.0</textcolor> |
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| 281 | | <background></background> |
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| 282 | | <title></title> |
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| 283 | | <layer> |
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| 284 | | <paragraph position="0.5 0.5 0" alignment="CENTER_CENTER" character_size="0.07">Questions... Open Source...</paragraph> |
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| 285 | | <image position="0.5 0.90 0" scale="0.55">Images/OpenSceneGraphPSlogo.jpg</image> |
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| 286 | | <image position="0.2 0.10 0.0" scale="0.2">Images/Opticore_logo.gif</image> |
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| 287 | | <image position="0.6 0.10 0.0" scale="0.55">Images/top_Opticore4.gif</image> |
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| | 287 | <paragraph> |
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| | 288 | Catch phrase coding: |
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| | 289 | |
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| | 290 | Release Early - Release Often |
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| | 291 | |
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| | 292 | Priortize bug fixing over feature development |
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| | 293 | |
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| | 294 | If it ain't broke don't fix it |
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| | 295 | |
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| | 296 | Prepare to throw one away, you will anyhow |
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| | 297 | |
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| | 298 | Grand plans come undone |
|---|
| | 299 | |
|---|
| | 300 | Milestones should only be a stones through away |
|---|
| | 301 | |
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| | 302 | Know where you are going - use an |
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| | 303 | internal compass when you run off the map |
|---|
| | 304 | </paragraph> |
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