Interview
- About
- Screenshots
- News
- Mailing Lists
- Documentation
- Downloads
-
Community
- Job Offers
- Job Requests
- Contractors
- People
- Users
- Users Groups
- Events
- Past Events
- Tasks
- Language Wrappers
- Node Kits
- Plugins
- Applications
- Windowing Toolkits
- Derived Software
- Data Resources
- Community Activity
- Wiki Login Details
- Links
Below is are interview questions from 3d-Test
Q1- Why are OpenSceneGraph so fast for displaying 3D content?
Q2- Could you give a few tips for DCC artists who want to increase the rendering speed of their models?
Q3- What is the link between OpenSceneGraph and OpenGL? Why should developers prefer OpenSceneGraph?
Q4- OpenSceneGraph is a toolkit which provides a C++ API and a Java Binding. Is there any "user friendly" tool enabling non-programmers to rapidly develop applications based on OpenSceneGraph?
Q5- OpenSceneGraph is multiplatform, does it mean that it is not optimized for every OS?
Q6- OpenSceneGraph now supports Collada, could you give more details on the importer's features? (i.e. does it support bones, materials, shaders...?)
Q7- Do you think Collada is just another trendy format or a real good idea that will reduce the number of import filters that the 3D engines must provide?
Q8- Is OpenSceneGraph enough for developers who need to produce realtime 3D animations with few interactions or should they use a complete game engine such as Delta3D ?
Q9- What do you think of current efforts to integrate OpenSceneGraph within Web pages, such as Cooki3D?
