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The vast majority of the OpenSceneGraph is entirely cross platform, however, some platforms require specific build approaches and dependencies. The details of these platform specific issues are detailed here.

Platform specific compile guides

  • Windows - Visual Studio
  • Windows - Mingw (or MinGW/Eclipse with COLLADA)
  • Windows - Cygwin
  • Mac OS X
  • Linux
  • Android
  • Quick guide to how to pull down dependencies useful for building the Debian based distributions such as (K)ubuntu.

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