# This file should only be included when WIN32 SET(LIB_NAME OpenThreads) SET(LIB_PUBLIC_HEADERS ${OpenThreads_PUBLIC_HEADERS}) ADD_DEFINITIONS(-DWIN32_LEAN_AND_MEAN) ADD_DEFINITIONS(-D_WIN32_WINNT=0x0400) SOURCE_GROUP("Header Files" FILES ${LIB_PUBLIC_HEADERS}) SET_SOURCE_FILES_PROPERTIES(${LIB_PUBLIC_HEADERS} PROPERTIES HEADER_FILE_ONLY ON) ADD_LIBRARY(${LIB_NAME} ${OPENTHREADS_USER_DEFINED_DYNAMIC_OR_STATIC} ${LIB_PUBLIC_HEADERS} HandleHolder.h Win32BarrierPrivateData.h WIN32Condition.cpp Win32ConditionPrivateData.h Win32Mutex.cpp Win32MutexPrivateData.h Win32Thread.cpp Win32ThreadBarrier.cpp Win32ThreadPrivateData.h ../common/Version.cpp ../common/Atomic.cpp ${OPENTHREADS_VERSIONINFO_RC} ) SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core") IF(OPENTHREADS_SONAMES) SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES VERSION ${OPENTHREADS_VERSION} SOVERSION ${OPENTHREADS_SOVERSION}) ENDIF() # Since we're building different platforms binaries in # their respective directories, we need to set the # link directory so it can find this location. LINK_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR} ) IF(MSVC AND OSG_MSVC_VERSIONED_DLL) HANDLE_MSVC_DLL(ot ${OPENTHREADS_SOVERSION}) ENDIF() INSTALL( TARGETS OpenThreads ARCHIVE DESTINATION lib COMPONENT libopenthreads-dev LIBRARY DESTINATION lib COMPONENT libopenthreads RUNTIME DESTINATION bin COMPONENT libopenthreads ) INSTALL( FILES ${OpenThreads_PUBLIC_HEADERS} DESTINATION include/OpenThreads COMPONENT libopenthreads-dev ) #commented out# INCLUDE(ModuleInstall OPTIONAL)